wiki:tutorial:hotspots
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> **Hotspot** is a point of interest with a predefined name. It helps to create views for navigating the scene in [[wiki: | > **Hotspot** is a point of interest with a predefined name. It helps to create views for navigating the scene in [[wiki: | ||
- | The **Hotspots** tab allows you to create hotspot views in the scene and. It also allows you add interactions like [[wiki: | + | The **Hotspots** tab allows you to create hotspot views in the scene and. It also allows you add interactions like [[wiki: |
{{: | {{: | ||
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- | If you are not using a trial version or [[pay: | + | If you are not using a trial version or [[pay: |
{{: | {{: | ||
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- | Actif3D logo (Custom branding) | + | === Actif3D logo === |
Toggles the visibility of the Actif3D logo. | Toggles the visibility of the Actif3D logo. | ||
- | hiding_a3d_logo.png | ||
- | |||
- | Views | + | ==== Hotspots ==== |
- | The Views list defines points of interest to which the user can automatically move by clicking the name of the view. The first view on the list is the initial camera position after the scene is loaded. Three types of views can be added: | + | |
- | ➕ Walk button - Adds a first-person view in the current camera position. First-person views allow the scene to be explored from a walking human perspective and are most commonly used for interior scenes. | ||
- | ➕ Top button - Adds a top view in the current camera position. Top views allow a floor plan of the whole building | + | The **Hotspots** section contains |
- | ➕ Orbit button - Adds an orbit view in the current camera position. | + | ➕ **Walk** |
- | Once the view is added, it can be modified with the following controls: | + | ➕ **Top** button - Adds a top view in the current camera position. Top views allow a floor plan of the whole building to be shown with the camera oriented down. In some scenes, a double-sided ceiling can block the view of the floor; in such cases, the ceiling |
- | Menu position ▲ and ▼ - Moves the selected view up and down on the list. | + | ➕ **Orbit** button - Adds an orbit view in the current camera position. Orbit views allow rotation around the model and are useful for presenting building exteriors. |
- | Name - Sets the name of the view. | + | |
- | Navigation - Displays the chosen navigation type (walk, top or orbit). | + | Once the hotspot is added, it can be modified with the following controls: |
- | Camera orientation - Set current - Sets the current camera orientation as the orientation applied when the view is selected. | + | |
- | Hide from menu - Hides the view from the view menu (displayed in the top-right corner of the viewer). | + | * //Menu position// ▲ and ▼ - Moves the selected view up and down on the list. |
- | Disable panning - (orbit mode) disables camera panning with right mouse click. | + | * //Name// - Sets the name of the view. |
- | Angle limit - (orbit mode) limits range of view angles. | + | * //Navigation |
- | Distance limit - (orbit and top mode) limits range of viewing distance | + | * //Camera orientation// - Set current - Sets the current camera orientation as the orientation applied when the view is selected. |
+ | * //Hide from menu// - Hides the view from the view menu (displayed in the top-right corner of the viewer). | ||
+ | * //Disable panning// - (orbit mode) disables camera panning with right mouse click. | ||
+ | * //Angle limit// - (orbit mode) limits range of view angles. | ||
+ | * //Distance limit// - (orbit and top mode) limits range of viewing distance | ||
- | Automatic tour | + | === Automatic tour === |
The Automatic tour option is available for scenes with more than one view. When enabled, the tour button is added to the bottom menu of the scene. The button starts a tour between all the views. | The Automatic tour option is available for scenes with more than one view. When enabled, the tour button is added to the bottom menu of the scene. The button starts a tour between all the views. | ||
- | automatic_tour_button.png | + | {{: |
- | If the Start on scene load option is checked, the tour starts after the scene is loaded without any user interaction. | + | |
- | + | If the **Start on scene load** option is checked, the tour starts after the scene is loaded without any user interaction. | |
+ | |||
+ | === Progressive loader === | ||
- | Progressive loader | ||
The Progressive loader option allows the user to interact with the scene before it is fully loaded. If enabled, the scene is displayed with basic colors as soon as the scene geometry is downloaded. The quality is then progressively improved as the scene textures and lightmaps are downloaded in the background. | The Progressive loader option allows the user to interact with the scene before it is fully loaded. If enabled, the scene is displayed with basic colors as soon as the scene geometry is downloaded. The quality is then progressively improved as the scene textures and lightmaps are downloaded in the background. | ||
- | ❕ The progressive loader activates only when the loading time exceeds 30 seconds. | + | > The progressive loader activates only when the loading time exceeds 30 seconds. |
- | + | === Interaction prompt === | |
- | Interaction prompt | ||
The Interaction prompt option enables animated popup to inform that content has loaded and user is able to interact with the scene. Prompt is shown as soon as scene is ready to be displayed and is removed on first user input. | The Interaction prompt option enables animated popup to inform that content has loaded and user is able to interact with the scene. Prompt is shown as soon as scene is ready to be displayed and is removed on first user input. | ||
- | |||
- | Extensions | + | ==== Extensions |
- | The Extensions | + | |
+ | The Extensions |
wiki/tutorial/hotspots.1686559547.txt.gz · Last modified: 2023/06/12 08:45 by admin