wiki:tutorial:bake

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wiki:tutorial:bake [2023/06/15 14:03] staffwiki:tutorial:bake [2024/09/02 13:15] (current) – [Hardware settings] staff
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 Actif3D uses path tracing algorithm for rendering (calculating) the lightmap.  Actif3D uses path tracing algorithm for rendering (calculating) the lightmap. 
  
-In editor scene, go to **Bake** tab to do lightmap baking. +In editor screen, go to **Bake** tab to do lightmap baking. 
  
 {{:wiki:bake.jpg}} {{:wiki:bake.jpg}}
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 === Ambient light === === Ambient light ===
  
-Enables fake ambient light that decreases realism but simplifies scene configuration, because light sources do not need to be added in all dark areas. Scenes with Ambient light can be baked with fewer samples. Use if baking speed or skipping the lighting setup are more important than realism. If enabled, the following settings can be configured:+Enables fake ambient light that decreases realism but simplifies scene configuration, because light sources do not need to be added in all dark areas. Scenes with Ambient light can be baked with fewer samples. Use if baking speed or skipping the lighting setup are more important than realism. 
  
-Strength The strength of the ambient light. The higher the strength, the less realistic the baked lighting becomes.+{{:wiki:bake-ambient.jpg}}
  
-Examples+If enabled, the following settings can be configured
-- 0.05 - gives slight illumination to unlit areas without a significant decrease in lighting realism + 
-0.2 - gives sufficient illumination to dark areas at the cost of a significant decrease in lighting realism+(nbsp)(nbsp)**Strength** The strength of the ambient light. The higher the strength, the less realistic the baked lighting becomes. 
 + 
 +//Examples:// 
 +  * 0.05 - gives slight illumination to unlit areas without a significant decrease in lighting realism 
 +  0.2 - gives sufficient illumination to dark areas at the cost of a significant decrease in lighting realism
  
 === Ambient occlusion === === Ambient occlusion ===
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 Enables fake indirect shadowing between objects by calculating how much each point in scene is occluded. The result is diffuse, non-directional shading effect that darkens areas of occluded geometry. If enabled, the following settings can be configured: Enables fake indirect shadowing between objects by calculating how much each point in scene is occluded. The result is diffuse, non-directional shading effect that darkens areas of occluded geometry. If enabled, the following settings can be configured:
  
-Distance - Controls how far rays are cast to determine if a point is occluded.+(nbsp)(nbsp)**Distance** - Controls how far rays are cast to determine if a point is occluded.
  
-Example: +//Example:// 
-1 - appropriate for most architectural scenes +  1 - appropriate for most architectural scenes
-Intensity - The strength of the ambient occlusion. The higher the strength, the more shadowing between objects is visible.+
  
-Examples: +(nbsp)(nbsp)**Intensity** - The strength of the ambient occlusion. The higher the strength, the more shadowing between objects is visible. 
-0.1 - gives slight shadowing between objects + 
-0.5 - gives sufficient shadowing between objects+//Examples:// 
 +  0.1 - gives slight shadowing between objects 
 +  0.5 - gives sufficient shadowing between objects 
 + 
 +---- 
 + 
 +==== Hardware settings ==== 
 + 
 +{{:wiki:bake-device.jpg}} 
 + 
 +This section allows you select the device used for the baking process: CPU or GPU or [[:wiki:inferix-gpu|Inferix GPU]]. High-end GPUs with CUDA or RTX supporting bake faster than CPUs.
  
 ---- ----
  
 ==== Post-processing settings ==== ==== Post-processing settings ====
 +
 +{{:wiki:bake-post-process.jpg}}
  
 The post-processing settings affect how lightmaps are post-processed. After changing any of these settings, you can use the Post-process button to apply the changes to previously baked lightmaps without baking them again. The post-processing settings affect how lightmaps are post-processed. After changing any of these settings, you can use the Post-process button to apply the changes to previously baked lightmaps without baking them again.
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 === Enable filters === === Enable filters ===
  
-Enables post-processing filters that reduce noise and fix artifacts in the baked lightmap.+Enables post-processing filters that reduce noise and fix unwanted pixels in the baked lightmap.
  
-  * AI denoiser: Enable AI denoiser, this may allow reducing denoising time+  * **AI denoiser**: Enable AI denoiser, this may allow reducing denoising time
  
-  * Flood dark limit +  * **Black pixel fixing limit**: The threshold for the post-processing filter that masks black pixels leaking from occluded faces in the scene (for example, from underneath a picture hanging on a wall). Such black pixels are the result of limited lightmap resolution. The //Black pixel fixing limit// is a decimal from 0 to 10. You should increase it if such black pixels are visible after baking.
-The threshold for the post-processing filter that masks black pixels leaking from occluded faces in the scene (for example, from underneath a picture hanging on a wall). Such black pixels are the result of limited lightmap resolution. The Flood dark limit should be increased if such artifacts are visible after baking.+
  
-Examples:+//Examples:// 
 + 
 +  * 1 - sufficient for most scenes with low or medium brightness 
 +  * 4 - sufficient for most scenes with high brightness
  
-0.02 - sufficient for most scenes with low or medium brightness 
-0.08 - sufficient for most scenes with high brightness 
-  
  
 ---- ----
  
-Device settings +==== Baking actions ====
-  +
-Type +
-Allows selection of the device used for the baking process: CPU or CUDA-enabled graphics card. High-end CUDA devices bake faster than CPUs.+
  
- +The Bake tab has following actions: 
 + 
 +**Bake** button
  
-Executing jobs 
-  
-Bake button 
 Bakes the lightmap and applies post-processing filters.  Bakes the lightmap and applies post-processing filters. 
  
-  +**Preview** button
- +
-Preview button+
 Generates a static render from the current camera position that shows how the scene is illuminated.  Generates a static render from the current camera position that shows how the scene is illuminated. 
  
- +**Post-process** button
  
-Post-process button 
 Reapplies post-processing filters without baking again. Allows the scene to be seen with all filters disabled, or is useful when tweaking the Flood dark limit setting. Reapplies post-processing filters without baking again. Allows the scene to be seen with all filters disabled, or is useful when tweaking the Flood dark limit setting.
  
- +**Executing jobs / Finished jobs** 
 + 
 +{{:wiki:bake-running-job.jpg}}
  
-Job list 
 The job list shows baking and post-processing jobs which are queued, in progress, or already finished.  The job list shows baking and post-processing jobs which are queued, in progress, or already finished. 
  
 If no job has been run since the application was started, the list is not shown. If no job has been run since the application was started, the list is not shown.
 +
 +You can stop a running job by click to the "close" ⊗ button at the right side of the "running" sign.
    
wiki/tutorial/bake.1686837795.txt.gz · Last modified: 2023/06/15 14:03 by staff

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