wiki:tutorial:lights

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wiki:tutorial:lights [2023/06/12 06:52] – [Light instances] staffwiki:tutorial:lights [2023/06/12 06:54] (current) staff
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 ➕ Sun - Adds sunlight. An instance of the light is placed at the zenith point of the sky. ➕ Sun - Adds sunlight. An instance of the light is placed at the zenith point of the sky.
  
-> Lights can also be imported from a 3D modeling program. This method is usually more convenient than adding lights in the Actif3D editor, because it allows light sources to be attached to 3D objects, such as light fixtures.+> Lights can also be imported from a 3D modeling software like SketchUp. This method is usually more convenient than adding lights in the Actif3D editor, because it allows light sources to be attached to 3D objects, such as light fixtures.
 > 3D model lights are imported as Actif3D Spot lights, but the type can be changed in the Actif3D editor after the import. > 3D model lights are imported as Actif3D Spot lights, but the type can be changed in the Actif3D editor after the import.
  
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 **IES profile** - For spot and point lights only: an optional light profile containing photometric data in IES format. Can be imported from a file with the Add button **IES profile** - For spot and point lights only: an optional light profile containing photometric data in IES format. Can be imported from a file with the Add button
  
-**Size** or Width & Height - The light size in meters. Larger lights cast softer shadows, smaller lights cast harder shadows. Depending on the lightmap resolution, excessively hard shadows can result in a pixelated lightmap+**Size** or **Width** **Height** - The light size in meters. Larger lights cast softer shadows, smaller lights cast harder shadows. Depending on the lightmap resolution, excessively hard shadows can result in a pixelated lightmap
  
 **Color** - The light color **Color** - The light color
wiki/tutorial/lights.1686552759.txt.gz · Last modified: 2023/06/12 06:52 by staff

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