wiki:tutorial:lights
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wiki:tutorial:lights [2023/06/12 04:44] – [Light types] staff | wiki:tutorial:lights [2023/06/12 06:54] (current) – staff | ||
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➕ Sun - Adds sunlight. An instance of the light is placed at the zenith point of the sky. | ➕ Sun - Adds sunlight. An instance of the light is placed at the zenith point of the sky. | ||
- | > Lights can also be imported from a 3D modeling | + | > Lights can also be imported from a 3D modeling |
> 3D model lights are imported as Actif3D Spot lights, but the type can be changed in the Actif3D editor after the import. | > 3D model lights are imported as Actif3D Spot lights, but the type can be changed in the Actif3D editor after the import. | ||
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**IES profile** - For spot and point lights only: an optional light profile containing photometric data in IES format. Can be imported from a file with the Add button | **IES profile** - For spot and point lights only: an optional light profile containing photometric data in IES format. Can be imported from a file with the Add button | ||
- | **Size** or Width & Height - The light size in meters. Larger lights cast softer shadows, smaller lights cast harder shadows. Depending on the lightmap resolution, excessively hard shadows can result in a pixelated lightmap | + | **Size** or **Width** & **Height** - The light size in meters. Larger lights cast softer shadows, smaller lights cast harder shadows. Depending on the lightmap resolution, excessively hard shadows can result in a pixelated lightmap |
**Color** - The light color | **Color** - The light color | ||
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{{: | {{: | ||
- | The Position and Rotation of a light instance can be changed either with the numeric controls in the editor panel or with the gizmo in the 3D viewport. | + | The **Position** and **Rotation** of a light instance can be changed either with the numeric controls in the editor panel or with the gizmo in the 3D viewport. |
wiki/tutorial/lights.1686545062.txt.gz · Last modified: 2023/06/12 04:44 by staff