wiki:tutorial:lights
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
wiki:tutorial:lights [2023/06/12 04:12] – staff | wiki:tutorial:lights [2023/06/12 06:54] (current) – staff | ||
---|---|---|---|
Line 10: | Line 10: | ||
Actif3D supports the following light types. | Actif3D supports the following light types. | ||
- | Spot light - The spotlight beam is restricted by a cone with an adjustable angle. Commonly used for downlights, lamps with lampshades, and sconces. | + | **Spot light** - The spotlight beam is restricted by a cone with an adjustable angle. Commonly used for downlights, lamps with lampshades, and sconces. |
- | Point light - Emits rays uniformly in all directions. Commonly used for bulbs. | + | |
- | Area light - A rectangular light emitter. Commonly used for light panels. | + | **Point light** - Emits rays uniformly in all directions. Commonly used for bulbs. |
- | Sun light - A distant light source that emits parallel rays into the direction specified by the light rotation. | + | |
+ | **Area light** - A rectangular light emitter. Commonly used for light panels. | ||
+ | |||
+ | **Sun light** - A distant light source that emits parallel rays into the direction specified by the light rotation. | ||
==== Adding lights ==== | ==== Adding lights ==== | ||
Line 19: | Line 22: | ||
➕ Sun - Adds sunlight. An instance of the light is placed at the zenith point of the sky. | ➕ Sun - Adds sunlight. An instance of the light is placed at the zenith point of the sky. | ||
- | > Lights can also be imported from a 3D modeling | + | > Lights can also be imported from a 3D modeling |
> 3D model lights are imported as Actif3D Spot lights, but the type can be changed in the Actif3D editor after the import. | > 3D model lights are imported as Actif3D Spot lights, but the type can be changed in the Actif3D editor after the import. | ||
Line 27: | Line 30: | ||
Lights have the following properties: | Lights have the following properties: | ||
- | Strength - The light strength | + | **Strength** - The light strength |
- | Angle - For Spot lights only: the light beam angle | + | |
- | IES profile - For spot and point lights only: an optional light profile containing photometric data in IES format. Can be imported from a file with the 🖺 button | + | **Angle** - For Spot lights only: the light beam angle |
- | Size or Width & Height - The light size in meters. Larger lights cast softer shadows, smaller lights cast harder shadows. Depending on the lightmap resolution, excessively hard shadows can result in a pixelated lightmap | + | |
- | Color - The light color | + | **IES profile** - For spot and point lights only: an optional light profile containing photometric data in IES format. Can be imported from a file with the Add button |
+ | |||
+ | **Size** or **Width** & **Height** - The light size in meters. Larger lights cast softer shadows, smaller lights cast harder shadows. Depending on the lightmap resolution, excessively hard shadows can result in a pixelated lightmap | ||
+ | |||
+ | **Color** - The light color | ||
==== Light instances ==== | ==== Light instances ==== | ||
Line 39: | Line 46: | ||
{{: | {{: | ||
- | The Position and Rotation of a light instance can be changed either with the numeric controls in the editor panel or with the gizmo in the 3D viewport. | + | The **Position** and **Rotation** of a light instance can be changed either with the numeric controls in the editor panel or with the gizmo in the 3D viewport. |
wiki/tutorial/lights.1686543171.txt.gz · Last modified: 2023/06/12 04:12 by staff