===== Add lights to the scene ===== > After entering the Editor screen, now you can navigate the space of the scene by mouse double-click on a ground in the 3D scene displaying in left side panel of the editor. You can also use [[wiki:tutorial:mouse-and-keyboard|keyboard shortcut]] instead. === 1. Preview lighting of the scene === Firstly when you open the editor, you are in the **[[wiki:tutorial:bake|Bake]]** tab of it. Press the **Preview** button to render a test view. You will see some noise, don't worry, the //preview// is just for testing the scene. After you have all scene settings done, later you will go back to Bake tab to make the lightmap better. {{:wiki:preview.jpg|}} === 2. Add a Sun object to the scene === Move the current camera to a high position (hold the E key on keyboard), open the Light tab on left side of the Editor. Click to the **+Sun** button. Now hold Q key to move camera lower to the ground. {{:wiki:add-sun.jpg}} Now adjust the settings of the Sun light, change the value of **Strength** field and click Preview button to test again, you will see the light changed. === 3. Add Light objects to the scene === Go to the [[wiki:tutorial:lights|Lights]] tab and click **+Spot** to place spotlights in your model. {{:wiki:spot-light.jpg}} Use the panel on the right to adjust the //Strength// of the light; use the same panel or the controls in the viewer window to adjust the //Position// and the //Rotation// of the lights. After changing, just go to //Bake// tab and click //Preview// to test the lights === 4. Add a sky HDRI to the scene === Now open the HDRI tab on the editor, click to square button the button at the **"HDRI texture"** line to chose a [[wiki:tutorial:hdri|HDRI panoramic image]]. > HDRIs are a panoramic images that used for the boundary view of the scene, including the sky. You can find and download them in some internet sources, such as https://polyhaven.com/hdris {{:wiki:hdri.jpg}} **Next lesson**: [[wiki:intro:baking|Bake the light map]]